SPIRV-Cross/reference
Hans-Kristian Arntzen b8905bbd95 Add support for forcefully zero-initialized variables.
Useful to better support certain platforms which require all variables
to be initialized to something.
2020-03-26 13:38:27 +01:00
..
opt HLSL: Do not emit globallycoherent for SRV ByteAddressBuffer. 2020-03-05 10:37:36 +01:00
shaders Add test for disable-storage-image-qualifier-deduction. 2020-03-04 16:42:31 +01:00
shaders-hlsl HLSL: Do not emit globallycoherent for SRV ByteAddressBuffer. 2020-03-05 10:37:36 +01:00
shaders-hlsl-no-opt Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
shaders-msl MSL: Add native array test for composite array initialization. 2020-02-24 13:34:51 +01:00
shaders-msl-no-opt Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
shaders-no-opt Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
shaders-reflection Reflection: Add array stride/matrix stride reflection. 2020-01-15 17:01:35 +01:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00