SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen 14a4b087fb GLSL: Support unordered floating point compare.
There is no direct way to express this, so invert boolean results to
force any NaN -> true. glslang emits Ordered compare instructions
everywhere, and the GLSL spec is not clear on this, so assume this is
fine.
2019-10-14 13:48:22 +02:00
..
asm GLSL: Support unordered floating point compare. 2019-10-14 13:48:22 +02:00
comp Test glsl.std450 more exhaustively. 2019-07-17 11:53:05 +02:00
frag Add test shader for simple case of interlocked callstack. 2019-09-04 11:56:19 +02:00
vert MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
vulkan/frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00