2097c30985
Fairly minor differences, so can keep them side by side without too much effort. NV support is effectively deprecated now however. - Add OpConvertUToAccelerationStructureKHR - Ignore/Terminate ray is now a terminator in KHR, but a call in NV. - Fix some bugs with reportIntersection.
18 lines
204 B
Plaintext
18 lines
204 B
Plaintext
#version 460
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#extension GL_EXT_ray_tracing : require
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rayPayloadInEXT float payload;
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void in_func()
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{
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if (payload > 0.0)
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ignoreIntersectionEXT;
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else
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terminateRayEXT;
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}
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void main()
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{
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in_func();
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}
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