SPIRV-Cross/reference/opt/shaders/asm/frag/multi-for-loop-init.asm.frag
2018-01-16 10:27:58 +01:00

24 lines
513 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in mediump int counter;
void main()
{
int _37;
mediump int _22;
uint _38;
mediump uint _25;
FragColor = vec4(0.0);
int _53 = 0;
uint _54 = 1u;
for (; (_53 < 10) && (int(_54) < int(20u)); _22 = _53 + counter, _25 = _54 + uint(counter), _53 = _22, _54 = _25)
{
FragColor += vec4(float(_53));
FragColor += vec4(float(_54));
}
}