SPIRV-Cross/reference
2022-03-03 10:36:07 +01:00
..
opt MSL: Fix var names in test shaders to avoid reserved identifiers. 2022-03-03 10:19:04 +01:00
shaders Update references for GL_EXT_texture_buffer. 2022-01-14 14:57:24 +01:00
shaders-hlsl HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
shaders-hlsl-no-opt HLSL: Do not emit VPOS fixup unless position is active. 2022-02-28 12:09:57 +01:00
shaders-msl MSL: Fix var names in test shaders to avoid reserved identifiers. 2022-03-03 10:19:04 +01:00
shaders-msl-no-opt MSL: Refactor and fix use of quadgroup vs simdgroup. 2022-02-28 11:58:33 +01:00
shaders-no-opt Handle OpTerminateInvocation. 2022-03-03 10:36:07 +01:00
shaders-reflection Correctly reflect declared buffer size for out of order members. 2021-11-07 10:08:17 +01:00
shaders-ue4/asm Do not forward expressions which carry a huge amount of dependencies. 2022-01-17 13:45:12 +01:00
shaders-ue4-no-opt/asm MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00