SPIRV-Cross/reference/shaders-hlsl/vert/instancing.vert
2017-03-21 13:48:50 +01:00

30 lines
686 B
GLSL

static float4 gl_Position;
static int gl_VertexIndex;
static int gl_InstanceIndex;
struct SPIRV_Cross_Input
{
uint gl_VertexIndex : SV_VertexID;
uint gl_InstanceIndex : SV_InstanceID;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
float _19 = float(gl_VertexIndex + gl_InstanceIndex);
gl_Position = float4(_19, _19, _19, _19);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_VertexIndex = int(stage_input.gl_VertexIndex);
gl_InstanceIndex = int(stage_input.gl_InstanceIndex);
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}