SPIRV-Cross/reference/shaders-hlsl/vert
Hans-Kristian Arntzen 4e7777c443 Update to latest glslang/SPIRV-Tools.
Fix various bugs along the way.
2019-01-30 13:41:57 +01:00
..
basic.vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
clip-cull-distance.vert Fix incorrect loop range. 2018-02-22 17:00:41 +01:00
instancing.vert Swizzle scalars when splatting in HLSL. 2017-12-12 12:52:45 +01:00
locations.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
matrix-attribute.vert Cleanups for HLSL vertex attribute remap. 2017-11-13 09:46:45 +01:00
matrix-output.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
no-input.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
point-size-compat.vert Add workaround for PointCoord builtin on HLSL. 2018-02-23 15:58:35 +01:00
qualifiers.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
read-from-row-major-array.vert HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
return-array.vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
sampler-buffers.vert Support samplerBuffer as function parameters in HLSL. 2017-08-21 10:26:44 +02:00
struct-composite-decl.vert Fix HLSL regression with struct declaration. 2018-01-23 16:36:20 +01:00
texture_buffer.vert Remap swizzle for HLSL and RWBuffer. 2017-10-24 09:55:25 +02:00