12 lines
194 B
GLSL
12 lines
194 B
GLSL
#version 450
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layout(location = 0, index = 0) out vec4 FragColor0;
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layout(location = 0, index = 1) out vec4 FragColor1;
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void main()
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{
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FragColor0 = vec4(1.0);
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FragColor1 = vec4(2.0);
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}
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