SPIRV-Cross/shaders-msl
Chip Davis 8095434dc4 MSL: Drop stores to nonexistent tess levels.
In SPIR-V, there are always two inner levels and four outer levels, even
if the input patch isn't a quad patch. But in MSL, due to requirements
imposed by Metal, only one inner level and three outer levels exist when
the input patch is a triangle patch. We must explicitly ignore any write
to the nonexistent second inner and fourth outer levels in this case.
2019-02-20 09:11:24 -06:00
..
asm MSL: Drop stores to nonexistent tess levels. 2019-02-20 09:11:24 -06:00
comp Merge pull request #831 from cdavis5e/force-recompile-hooks 2019-01-17 19:42:05 +01:00
desktop-only MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Fix another test incompatibility. 2019-01-30 17:22:38 +01:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
vert Test that out variables still work in leaf functions with capture on. 2019-02-06 10:49:25 -06:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00