SPIRV-Cross/shaders-msl/tese
Chip Davis 41d9424233 MSL: Add an option to set the tessellation domain origin.
This is intended to be used to support `VK_KHR_maintenance2`'s
tessellation domain origin feature. If `tess_domain_origin_lower_left`
is `true`, the `v` coordinate will be inverted with respect to the
domain. Additionally, in `Triangles` mode, the `v` and `w` coordinates
will be swapped. This is because the winding order is interpreted
differently in lower-left mode.
2019-02-18 14:25:42 -06:00
..
input-array.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
input-types.tese Add a note that array-of-struct input needs fixing. 2019-02-15 17:33:21 -06:00
quad.domain.tese MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
quad.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
set-from-function.tese Handle blocks of patch I/O. 2019-02-15 17:21:38 -06:00
triangle.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
water_tess.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00