SPIRV-Cross/reference/opt
2021-04-19 12:10:49 +02:00
..
shaders GLSL: Handle tracing against incoming payload/callable. 2021-01-22 11:23:04 +01:00
shaders-hlsl Roll dependencies. 2021-01-08 10:41:51 +01:00
shaders-msl MSL: Fix masking of vertex block outputs. 2021-04-19 12:10:49 +02:00
shaders-ue4/asm MSL: Sort builtin IO block members by builtin type. 2021-04-19 12:10:49 +02:00