SPIRV-Cross/shaders-msl/frag/stencil-export.msl21.frag
2019-06-12 10:21:20 +02:00

18 lines
309 B
GLSL

#version 450
#extension GL_ARB_shader_stencil_export : require
layout(location = 0) out vec4 MRT0;
layout(location = 1) out vec4 MRT1;
void update_stencil()
{
gl_FragStencilRefARB += 10;
}
void main()
{
MRT0 = vec4(1.0);
MRT1 = vec4(1.0, 0.0, 1.0, 1.0);
gl_FragStencilRefARB = 100;
update_stencil();
}