SPIRV-Cross/reference/shaders-msl-no-opt
2023-06-06 15:05:56 +02:00
..
asm MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00
comp MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
components MSL: Handle array with component when we cannot rely on user() attrib. 2021-05-21 13:46:33 +02:00
frag MSL: Use name_id consistently in argument declaration. 2023-04-11 17:06:56 +02:00
packing MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
tesc MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00
vulkan/frag MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00