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bbcd8de9a3
SPIRV-Cross
/
reference
/
shaders-msl-no-opt
History
Hans-Kristian Arntzen
bbcd8de9a3
MSL: Handle more complex array copy scenarios with bool <-> short.
2023-06-06 15:05:56 +02:00
..
asm
MSL: Handle more complex array copy scenarios with bool <-> short.
2023-06-06 15:05:56 +02:00
comp
MSL: Do not override variable name late.
2023-03-30 18:30:44 +02:00
components
MSL: Handle array with component when we cannot rely on user() attrib.
2021-05-21 13:46:33 +02:00
frag
MSL: Use name_id consistently in argument declaration.
2023-04-11 17:06:56 +02:00
packing
MSL: Do not override variable name late.
2023-03-30 18:30:44 +02:00
tesc
MSL: Handle more complex array copy scenarios with bool <-> short.
2023-06-06 15:05:56 +02:00
tese
MSL: Support "raw" buffer input in tessellation evaluation shaders.
2022-10-18 14:58:59 -07:00
vert
MSL: Handle more complex array copy scenarios with bool <-> short.
2023-06-06 15:05:56 +02:00
vulkan
/frag
MSL: Use
rint()
instead of
round()
to round array coordinates.
2023-01-18 19:34:29 -08:00