SPIRV-Cross/shaders-hlsl-no-opt/comp/substruct-cbuffer-packing-straddle.comp
2024-01-05 14:07:05 +01:00

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#version 450
struct Data
{
vec3 data0;
// uint padding0; // 4 bytes of padding here
ivec2 data1;
};
layout(set = 0, binding = 0, std140) uniform UboData
{
Data scene;
};
void main()
{
}