a4ac27546a
depth2d in MSL only returns float, not float4, even for normal sampling. We need to conditionally remap-swizzle back to float4. |
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amd | ||
asm | ||
comp | ||
desktop-only | ||
flatten | ||
frag | ||
geom | ||
legacy | ||
tesc | ||
tese | ||
vert | ||
vulkan |