faea931de3
Since `bool` is a logical type, it cannot be used in uniform or storage buffers. Therefore, replacing it in structures should not change the shader interface. We leave it alone for builtins. (FIXME: Should we also leave it for I/O varyings?) Fixes 24 CTS tests under `dEQP-VK.memory_model.shared`.
64 lines
1.0 KiB
Plaintext
64 lines
1.0 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct S1
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{
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int3 a;
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uint2 b;
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short4 c;
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uint d;
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};
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struct block
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{
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uint passed;
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(device block& _132 [[buffer(0)]])
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{
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threadgroup S1 s1;
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s1.a = int3(6, 8, 8);
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s1.b = uint2(4u);
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s1.c = short4(bool4(false, false, false, true));
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s1.d = 6u;
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threadgroup_barrier(mem_flags::mem_threadgroup);
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threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture);
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bool _144 = all(int3(6, 8, 8) == s1.a);
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bool _108;
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if (_144)
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{
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_108 = all(uint2(4u) == s1.b);
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}
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else
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{
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_108 = _144;
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}
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bool _117;
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if (_108)
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{
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_117 = all(bool4(false, false, false, true) == bool4(s1.c));
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}
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else
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{
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_117 = _108;
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}
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bool _126;
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if (_117)
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{
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_126 = 6u == s1.d;
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}
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else
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{
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_126 = _117;
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}
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if (_126)
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{
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_132.passed++;
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}
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}
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