SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen 39e7ddea94 Disable mem_texture checks on MSL.
Doesn't seem to work on Travis even though spec says it should, oh well
:)
2018-01-09 14:09:29 +01:00
..
asm For MSL, use {} instead of constructors to init OpUndef values. 2017-11-30 15:03:27 -05:00
comp Disable mem_texture checks on MSL. 2018-01-09 14:09:29 +01:00
desktop-only Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests. 2018-01-08 16:18:34 -05:00
flatten CompilerMSL emit no-warning pragma when emitting spvConvertFromRowMajorCxR functions. 2018-01-06 00:51:25 -05:00
frag Disable --opt for in_block_assign for now. 2017-11-23 09:59:25 +01:00
legacy/vert CompilerMSL elide unused builtins from entry function input and output structs. 2017-05-24 09:31:38 -04:00
vert Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00
vulkan CompilerMSL add support for MSL specialization function constants. 2017-06-15 15:24:22 -04:00