SPIRV-Cross/reference/shaders-msl-no-opt/asm/comp/opptrdiff-basic.spv14.asm.comp
Bill Hollings 5493b3030e MSL: Support OpPtrEqual, OpPtrNotEqual, and OpPtrDiff.
- Add CompilerMSL::emit_binary_ptr_op() and to_ptr_expression()
  to emit binary pointer op. Compare matrix addresses without automatic
  transpose() conversion, to avoid error taking address of temporary copy.
- Add Compiler::add_active_interface_variable() to also track active
  interface vars in the entry point for SPIR-V 1.4 and above.
- For OpPtrAccessChain that ends in array element, use Element
  as offset to existing index, otherwise it will access into
  array dimension that doesn't exist.
- Dereference pointer function call arguments. Ultimately, this
  dereferencing is actually backwards, and in future, we should aim
  to properly support passing pointer variables between functions,
  but such a refactoring was beyond the scope here.
- Use [] to declare array of pointers, as array<T*> is not supported in MSL.
- Add unit test shaders.
2022-09-14 15:19:15 -04:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct _7
{
int _m0[1][4];
};
struct _9
{
int _m0[1][17];
};
struct _11
{
int _m0;
};
kernel void main0(device _7& _2 [[buffer(0)]], device _9& _3 [[buffer(1)]], constant _11& _4 [[buffer(2)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
{
if (int3(gl_WorkGroupID).x >= _4._m0)
{
return;
}
int _49;
if (int3(gl_LocalInvocationID).x == 1)
{
_3._m0[int3(gl_WorkGroupID).x][16] = &_2._m0[int3(gl_WorkGroupID).x] - &_2._m0[0];
_49 = 0;
}
else
{
_49 = 0;
}
for (;;)
{
int _50 = _49 + 1;
_3._m0[int3(gl_WorkGroupID).x][(int3(gl_LocalInvocationID).x * 4) + _49] = &_2._m0[int3(gl_WorkGroupID).x][int3(gl_LocalInvocationID).x] - &_2._m0[int3(gl_WorkGroupID).x][_49];
if (_50 == 4)
{
break;
}
else
{
_49 = _50;
}
}
}