13 lines
182 B
GLSL
13 lines
182 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) in vec2 foo;
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layout(location = 0) out float FooOut;
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void main()
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{
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FooOut = foo.x + foo.y;
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}
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