SPIRV-Cross/reference/opt/shaders-msl/desktop-only/tesc
Lukas Taparauskas 72a2ec4c1b
MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662)
* Fix '--msl-multi-patch-workgroup' cases where thread count exceeds data bounds

*Fix gl_PrimitiveID off by one error when computing last valid index
*Point gl_out to the last patch's data when threads exceed input data bounds
*Point patchOut to the last patch's data when threads exceed input data bounds

* Update MSL test expectations.

* Undo change to MSL multi-patch hull output bound checks

* Update MSL multi-patch test expectations.
2021-04-29 20:01:26 +02:00
..
arrayed-output.desktop.sso.tesc Updates for pull request #1162 2019-09-24 14:35:25 -04:00
basic.desktop.sso.multi-patch.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
basic.desktop.sso.tesc Updates for pull request #1162 2019-09-24 14:35:25 -04:00
struct-copy.desktop.sso.multi-patch.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
struct-copy.desktop.sso.tesc MSL: Declare struct type explicitly. 2019-10-26 16:21:46 +02:00