SPIRV-Cross/reference/shaders-msl/frag/sampler.frag
Bill Hollings be4cb17a14 Enhance MSL testing and add numerous MSL test cases.
Add to suite of MSL tests and references any existing GLSL tests
that successfully convert GLSL->SPIRV->MSL and compile as MSL.
test_shaders_helper() ignores hidden files that start with '.',
to avoid accidentally finding hidden OSX files such as .DS_Store.
Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler.
Wrap calls to xcrun in exception handling to ignore if Xcode not installed.
For MSL tests, move call to validate_shader_msl() to after call to
regression_check() to allow a converted MSL shader to be saved for
manual review even if it doesn't successfully compile as MSL.
2017-01-30 22:55:21 -05:00

32 lines
704 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float2 vTex [[user(locn0)]];
float4 vColor [[user(locn1)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
float4 sample_texture(thread const texture2d<float> tex, thread const sampler& texSmplr, thread const float2& uv)
{
return tex.sample(texSmplr, uv.xy);
}
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]])
{
main0_out out = {};
float2 param = in.vTex;
out.FragColor = in.vColor * sample_texture(uTex, uTexSmplr, param);
return out;
}