SPIRV-Cross/reference/shaders-msl-no-opt
Hans-Kristian Arntzen 6e1fb9b09e
Merge pull request #2203 from Try/msl-atomics-fix
MSL: fix extraction of global variables, in case of atomics
2023-09-25 10:39:13 +02:00
..
asm Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
comp fix extraction of global variables, in case of atomics 2023-09-19 21:44:57 +02:00
components MSL: Handle array with component when we cannot rely on user() attrib. 2021-05-21 13:46:33 +02:00
frag MSL: fix mutability for rayQueryEXT parameters 2023-09-16 19:33:27 +02:00
packing MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
tesc MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00
vulkan/frag MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00