SPIRV-Cross/reference/opt
Chip Davis bed4918cb5 MSL: Also pack 2- and 4- element vectors when necessary.
This is also needed for `VK_KHR_relaxed_block_layout` support.
2018-11-13 17:31:47 -06:00
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shaders GLSL: Support extended arithmetic opcodes. 2018-11-13 14:50:46 +01:00
shaders-hlsl Deal with depth_greater/depth_less qualifiers. 2018-11-12 10:35:36 +01:00
shaders-msl MSL: Also pack 2- and 4- element vectors when necessary. 2018-11-13 17:31:47 -06:00