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bf07e5fa7b
SPIRV-Cross
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reference
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shaders-hlsl
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Hans-Kristian Arntzen
2a0365c813
GLSL/HLSL: Implement NMin/NMax/NClamp.
...
Need to emulate these calls for correctness.
2019-03-21 15:26:46 +01:00
..
asm
GLSL/HLSL: Implement NMin/NMax/NClamp.
2019-03-21 15:26:46 +01:00
comp
Update to latest glslang/SPIRV-Tools.
2019-01-30 13:41:57 +01:00
frag
Support LUTs in single-function CFGs on Private storage class.
2019-02-06 10:38:59 +01:00
vert
Update to latest glslang/SPIRV-Tools.
2019-01-30 13:41:57 +01:00