SPIRV-Cross/reference/shaders/legacy
2020-11-06 22:27:54 +01:00
..
fragment GLSL: Support multi-level struct flattening for I/O. 2020-07-03 14:38:51 +02:00
vert GLSL: implement transpose() in GLSL 1.10 / ES 1.00 2020-11-06 22:27:54 +01:00