SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 226d837d7e HLSL: Use same logic as GLSL for picking cbuffer block name.
HLSL just picked the variable name which did not work as expected for
some users. Use the same logic as GLSL and set up declared_block_names,
so the actual name can be queried later.
2018-10-22 09:50:04 +02:00
..
shaders Use GL_EXT_samplerless_texture_functions in Vulkan GLSL. 2018-09-27 13:36:38 +02:00
shaders-hlsl HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
shaders-msl Make the test case a lot simpler. 2018-10-04 11:26:46 -05:00