SPIRV-Cross/reference
Chip Davis c0760eb91f MSL: Fix patch vertex count with raw buffer tese input.
We can no longer rely on the `patch_control_point<>` array being
present, so the best we can do is use the value given us at compile
time.

This was an oversight on my part when I initially implemented the
raw-buffer tessellation evaluation input mode. The lack of tests for the
`PatchVertices` built-in almost certainly contributed, so I fixed that
in this patch.

Fixes the test
`dEQP-VK.tessellation.shader_input_output.patch_vertices_in_tes`. This
is the last failing test under `dEQP-VK.tessellation`.
2023-12-04 14:24:16 -08:00
..
opt MSL: Fix patch vertex count with raw buffer tese input. 2023-12-04 14:24:16 -08:00
shaders MSL: Fix patch vertex count with raw buffer tese input. 2023-12-04 14:24:16 -08:00
shaders-hlsl HLSL: Declare sample mask array with proper module type. 2023-10-23 12:29:25 +02:00
shaders-hlsl-no-opt Add test for sample mask bulk load/store. 2023-10-23 12:45:08 +02:00
shaders-msl MSL: Fix patch vertex count with raw buffer tese input. 2023-12-04 14:24:16 -08:00
shaders-msl-no-opt MSL: Throw on emulated image array atomics. 2023-11-29 14:17:57 +01:00
shaders-no-opt Add test for sample mask bulk load/store. 2023-10-23 12:45:08 +02:00
shaders-reflection Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-ue4/asm MSL: Improve handling of sample masks. 2023-10-23 14:40:28 +02:00
shaders-ue4-no-opt/asm MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00