3105e82b2e
When gl_Position is defined by SPIR-V, but neither used nor initialized, it appeared twice in the MSL output, as gl_Position and glPosition_1. The existing tests for whether an output is active check only that it is used by an op, or initialized. Adding the implicit gl_Position also marked the existing gl_Position as active, duplicating the output variable. Fix is that when checking for the need to add an implicit gl_Position output, also check if the var is already defined in the shader, and just needs to be marked as active. Add test shader.
14 lines
153 B
GLSL
14 lines
153 B
GLSL
#version 450
|
|
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
float gl_ClipDistance[1];
|
|
};
|
|
|
|
void main()
|
|
{
|
|
gl_PointSize = 1.0;
|
|
}
|