226d837d7e
HLSL just picked the variable name which did not work as expected for some users. Use the same logic as GLSL and set up declared_block_names, so the actual name can be queried later.
33 lines
442 B
JavaScript
33 lines
442 B
JavaScript
cbuffer _4_5 : register(b0)
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{
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column_major float2x4 _5_m0 : packoffset(c0);
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float4 _5_m1 : packoffset(c4);
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};
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static float2 _3;
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struct SPIRV_Cross_Output
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{
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float2 _3 : SV_Target0;
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};
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float2 _23()
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{
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float2 _25 = mul(_5_m0, _5_m1);
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return _25;
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}
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void frag_main()
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{
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_3 = _23();
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output._3 = _3;
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return stage_output;
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}
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