20 lines
385 B
GLSL
20 lines
385 B
GLSL
static float3 FragColor;
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struct SPIRV_Cross_Output
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{
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float3 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = float3(asfloat(0x7f800000u /* inf */), asfloat(0xff800000u /* -inf */), asfloat(0x7fc00000u /* nan */));
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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