75ed73818c
Need to allow the flattened space to go through in some edge cases where we cannot reasonably unflatten.
38 lines
964 B
GLSL
38 lines
964 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 gl_Position [[attribute(0)]];
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float gl_ClipDistance_0 [[attribute(1)]];
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float gl_ClipDistance_1 [[attribute(2)]];
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float gl_CullDistance_0 [[attribute(3)]];
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float gl_CullDistance_1 [[attribute(4)]];
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float gl_CullDistance_2 [[attribute(5)]];
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};
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struct main0_patchIn
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{
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patch_control_point<main0_in> gl_in;
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};
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[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position.x = patchIn.gl_in[0].gl_ClipDistance_0;
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out.gl_Position.y = patchIn.gl_in[1].gl_CullDistance_0;
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out.gl_Position.z = patchIn.gl_in[0].gl_ClipDistance_1;
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out.gl_Position.w = patchIn.gl_in[1].gl_CullDistance_1;
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out.gl_Position += patchIn.gl_in[0].gl_Position;
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out.gl_Position += patchIn.gl_in[1].gl_Position;
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return out;
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}
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