SPIRV-Cross/reference/opt/shaders-hlsl/asm/comp/storage-buffer-basic.nofxc.asm.comp
2018-03-12 15:11:55 +01:00

27 lines
620 B
Plaintext

static const uint _3 = 1u;
static const uint _4 = 3u;
static const uint3 gl_WorkGroupSize = uint3(_3, 2u, _4);
RWByteAddressBuffer _8 : register(u0);
RWByteAddressBuffer _9 : register(u1);
static uint3 gl_WorkGroupID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
};
static uint3 _22 = gl_WorkGroupSize;
void comp_main()
{
_8.Store(gl_WorkGroupID.x * 4 + 0, asuint(asfloat(_9.Load(gl_WorkGroupID.x * 4 + 0)) + asfloat(_8.Load(gl_WorkGroupID.x * 4 + 0))));
}
[numthreads(1, 2, 3)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
comp_main();
}