SPIRV-Cross/reference/shaders-msl/vert/out_block.vert

33 lines
688 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Transform
{
float4x4 transform;
};
struct main0_in
{
float3 position [[attribute(0)]];
float4 color [[attribute(1)]];
};
struct main0_out
{
float4 VertexOut_color [[user(locn0)]];
float4 gl_Position [[position]];
float gl_PointSize [[point_size]];
float gl_ClipDistance[1] /* [[clip_distance]] built-in not yet supported under Metal. */;
};
vertex main0_out main0(main0_in in [[stage_in]], constant Transform& block [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = block.transform * float4(in.position, 1.0);
out.VertexOut_color = in.color;
return out;
}