SPIRV-Cross/shaders/geom/lines.geom
2016-09-28 08:23:21 +02:00

25 lines
396 B
GLSL

#version 310 es
#extension GL_EXT_geometry_shader : require
layout(lines) in;
layout(line_strip, max_vertices = 2) out;
in VertexData {
vec3 normal;
} vin[];
out vec3 vNormal;
void main()
{
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal;
EmitVertex();
gl_Position = gl_in[1].gl_Position;
vNormal = vin[1].normal;
EmitVertex();
EndPrimitive();
}