13 lines
208 B
GLSL
13 lines
208 B
GLSL
#version 450
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in float gl_ClipDistance[2];
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in float gl_CullDistance[1];
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layout(location = 0) out float FragColor;
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void main()
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{
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FragColor = gl_ClipDistance[0] + gl_CullDistance[0] + gl_ClipDistance[1];
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}
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