SPIRV-Cross/reference/opt/shaders-msl/frag/shader-arithmetic-8bit.frag
dan sinclair 9880b05572 Roll dependencies.
This CL rolls the spirv-tools, spirv-headers and glslang dependencies.
2020-09-22 12:31:38 -04:00

54 lines
1.2 KiB
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
char i8[16];
uchar u8[16];
};
struct Push
{
char i8;
uchar u8;
};
struct UBO
{
char i8;
uchar u8;
};
struct main0_out
{
int4 FragColorInt [[color(0)]];
uint4 FragColorUint [[color(1)]];
};
struct main0_in
{
int4 vColor [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], device SSBO& ssbo [[buffer(0)]], constant Push& registers [[buffer(1)]], constant UBO& ubo [[buffer(2)]])
{
main0_out out = {};
char4 _199 = as_type<char4>(20);
ssbo.i8[0] = _199.x;
ssbo.i8[1] = _199.y;
ssbo.i8[2] = _199.z;
ssbo.i8[3] = _199.w;
uchar4 _224 = as_type<uchar4>(20u);
ssbo.u8[0] = _224.x;
ssbo.u8[1] = _224.y;
ssbo.u8[2] = _224.z;
ssbo.u8[3] = _224.w;
char4 _249 = char4(in.vColor);
out.FragColorInt = int4((((((_249 + char4(registers.i8)) + char4(-40)) + char4(-50)) + char4(char(10), char(20), char(30), char(40))) + char4(ssbo.i8[4])) + char4(ubo.i8));
out.FragColorUint = uint4((((((uchar4(_249) + uchar4(registers.u8)) + uchar4(216)) + uchar4(206)) + uchar4(uchar(10), uchar(20), uchar(30), uchar(40))) + uchar4(ssbo.u8[4])) + uchar4(ubo.u8));
return out;
}