SPIRV-Cross/reference/shaders-hlsl
Hans-Kristian Arntzen c27e1efbf1 HLSL: Add option to always treat SSBO as UAV, even with readonly.
This can make codegen more predictable since ByteAddressBuffer is SRV
and not UAV.
2020-03-04 16:42:31 +01:00
..
asm HLSL: Declare undef variables as static. 2020-02-08 13:39:50 +01:00
comp HLSL: Add option to always treat SSBO as UAV, even with readonly. 2020-03-04 16:42:31 +01:00
frag Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00