SPIRV-Cross/shaders-hlsl
Hans-Kristian Arntzen c27e1efbf1 HLSL: Add option to always treat SSBO as UAV, even with readonly.
This can make codegen more predictable since ByteAddressBuffer is SRV
and not UAV.
2020-03-04 16:42:31 +01:00
..
asm Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
comp HLSL: Add option to always treat SSBO as UAV, even with readonly. 2020-03-04 16:42:31 +01:00
frag Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00