SPIRV-Cross/reference/shaders-msl/asm/frag/unreachable.asm.frag
2019-09-24 14:35:25 -04:00

41 lines
590 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float4 _21 = {};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
int counter [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float4 _24;
_24 = _21;
float4 _33;
for (;;)
{
if (in.counter == 10)
{
_33 = float4(10.0);
break;
}
else
{
_33 = float4(30.0);
break;
}
}
out.FragColor = _33;
return out;
}