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c3d74e1e14
SPIRV-Cross
/
reference
/
shaders-msl
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Bill Hollings
c3d74e1e14
CompilerMSL disable rasterization on buffer writes in vertex shader.
2018-07-27 16:53:36 -04:00
..
asm
Deal with composite constants in variable initializer.
2018-07-05 15:29:49 +02:00
comp
Deduce constant LUTs from read-write variables.
2018-07-05 13:25:57 +02:00
desktop-only
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
flatten
Merge branch 'master' of
https://github.com/KhronosGroup/SPIRV-Cross
2018-06-12 11:42:56 -04:00
frag
Remove some redundant spvArrayCopy declarations.
2018-07-05 14:43:12 +02:00
legacy
/vert
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
vert
CompilerMSL disable rasterization on buffer writes in vertex shader.
2018-07-27 16:53:36 -04:00
vulkan
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00