SPIRV-Cross/shaders-msl/vert
2018-07-27 16:53:36 -04:00
..
basic.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
copy.flatten.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
dynamic.flatten.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
functions.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
in_out_array_mat.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
no_stage_out.vert CompilerMSL vertex entry point return void when rasterization disabled. 2018-07-26 00:50:33 -04:00
no_stage_out.write_buff_atomic.vert CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
no_stage_out.write_buff.vert CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
no_stage_out.write_tex.vert CompilerMSL vertex entry point return void when rasterization disabled. 2018-07-26 00:50:33 -04:00
out_block.vert Assign block locations to members in MSL. 2017-06-21 09:55:46 +02:00
packed_matrix.vert CompilerMSL support smaller offsets for 3-row row-major matrices. 2018-02-11 16:52:57 -05:00
pointsize.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
read-from-row-major-array.vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
return-array.vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
set_builtin_in_func.vert Fixes from PR 621 code review. 2018-06-25 11:40:20 -04:00
texture_buffer.vert CompilerMSL map many GLSL functions to MSL functions. 2017-05-19 18:14:08 -04:00
ubo.alignment.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00