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basic.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
copy.flatten.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
dynamic.flatten.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
functions.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
in_out_array_mat.vert
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CompilerMSL support matrices & arrays in stage-in & stage-out.
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2018-06-12 11:41:35 -04:00 |
no_stage_out.vert
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CompilerMSL vertex entry point return void when rasterization disabled.
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2018-07-26 00:50:33 -04:00 |
no_stage_out.write_buff_atomic.vert
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CompilerMSL disable rasterization on buffer writes in vertex shader.
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2018-07-27 16:53:36 -04:00 |
no_stage_out.write_buff.vert
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CompilerMSL disable rasterization on buffer writes in vertex shader.
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2018-07-27 16:53:36 -04:00 |
no_stage_out.write_tex.vert
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CompilerMSL vertex entry point return void when rasterization disabled.
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2018-07-26 00:50:33 -04:00 |
out_block.vert
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Assign block locations to members in MSL.
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2017-06-21 09:55:46 +02:00 |
packed_matrix.vert
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CompilerMSL support smaller offsets for 3-row row-major matrices.
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2018-02-11 16:52:57 -05:00 |
pointsize.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
read-from-row-major-array.vert
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Force recompile if we add row-major transpose functions in MSL.
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2018-05-04 09:43:34 +02:00 |
return-array.vert
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Return arrays in HLSL/MSL by writing to an output variable instead.
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2018-02-08 12:22:08 +01:00 |
set_builtin_in_func.vert
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Fixes from PR 621 code review.
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2018-06-25 11:40:20 -04:00 |
texture_buffer.vert
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CompilerMSL map many GLSL functions to MSL functions.
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2017-05-19 18:14:08 -04:00 |
ubo.alignment.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
ubo.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |