SPIRV-Cross/shaders-hlsl/comp/address-buffers.comp
2017-08-15 09:39:45 +02:00

24 lines
353 B
Plaintext

#version 310 es
layout(local_size_x = 1) in;
layout(binding = 0, std430) readonly buffer ReadOnlyBuffer
{
vec4 ro;
} ReadOnly;
layout(binding = 1, std430) buffer ReadWriteBuffer
{
vec4 rw;
} ReadWrite;
layout(binding = 2, std430) buffer WriteOnlyBuffer
{
vec4 wo;
} WriteOnly;
void main()
{
WriteOnly.wo = ReadOnly.ro;
ReadWrite.rw += 10.0;
}