SPIRV-Cross/reference/shaders/frag/sampler.frag
dan sinclair 63fbdaca93 Roll deps.
This CL updates the GLSLang and SPIRV-Tools depedencies and updates test
files as needed.
2020-07-06 11:24:30 -04:00

22 lines
410 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uTex;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vColor;
layout(location = 1) in vec2 vTex;
vec4 sample_texture(mediump sampler2D tex, vec2 uv)
{
return texture(tex, uv);
}
void main()
{
vec2 param = vTex;
FragColor = vColor * sample_texture(uTex, param);
}