SPIRV-Cross/shaders-reflection
Hans-Kristian Arntzen 457eba355e Employ heuristics to figure out how to emit SSBO/UAV reflection names.
This is rather shaky, but we don't have many choices here except add a
lot of awkward and unintuitive options. Try to deduce this from OpSource
and fallback to heuristic.
2019-06-10 11:24:24 +02:00
..
asm Employ heuristics to figure out how to emit SSBO/UAV reflection names. 2019-06-10 11:24:24 +02:00
comp Add reflection specific test cases, add reflection testing to test_shaders.sh 2018-06-20 11:49:58 -07:00
frag Add reflection specific test cases, add reflection testing to test_shaders.sh 2018-06-20 11:49:58 -07:00
rgen Add reflection support for ray tracing acceleration structures 2019-03-26 15:09:42 +01:00
vert Add reflection specific test cases, add reflection testing to test_shaders.sh 2018-06-20 11:49:58 -07:00