d92de00cc1
This is a fairly fundamental change on how IDs are handled. It serves many purposes: - Improve performance. We only need to iterate over IDs which are relevant at any one time. - Makes sure we iterate through IDs in SPIR-V module declaration order rather than ID space. IDs don't have to be monotonically increasing, which was an assumption SPIRV-Cross used to have. It has apparently never been a problem until now. - Support LUTs of structs. We do this by interleaving declaration of constants and struct types in SPIR-V module order. To support this, the ParsedIR interface needed to change slightly. Before setting any ID with variant_set<T> we let ParsedIR know that an ID with a specific type has been added. The surface for change should be minimal. ParsedIR will maintain a per-type list of IDs which the cross-compiler will need to consider for later. Instead of looping over ir.ids[] (which can be extremely large), we loop over types now, using: ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) { handle_variable(var); }); Now we make sure that we're never looking at irrelevant types.
30 lines
476 B
Plaintext
30 lines
476 B
Plaintext
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct T1
|
|
{
|
|
packed_float3 a;
|
|
float b;
|
|
};
|
|
|
|
struct Buffer0
|
|
{
|
|
T1 buf0[1];
|
|
};
|
|
|
|
struct Buffer1
|
|
{
|
|
float buf1[1];
|
|
};
|
|
|
|
constant uint3 gl_WorkGroupSize = uint3(32u, 1u, 1u);
|
|
|
|
kernel void main0(device Buffer0& _14 [[buffer(1)]], device Buffer1& _24 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
|
|
{
|
|
float x = _14.buf0[0].b;
|
|
_24.buf1[gl_GlobalInvocationID.x] = x;
|
|
}
|
|
|