SPIRV-Cross/shaders-hlsl/frag/dual-source-blending.frag
2019-01-11 10:03:45 +01:00

11 lines
187 B
GLSL

#version 450
layout(location = 0, index = 0) out vec4 FragColor0;
layout(location = 0, index = 1) out vec4 FragColor1;
void main()
{
FragColor0 = vec4(1.0);
FragColor1 = vec4(2.0);
}