SPIRV-Cross/reference/shaders/legacy/vert
Hans-Kristian Arntzen 6a614cc7f7 Normalize all internal workaround methods to use spv prefix.
We have been interchanging spv and SPIRV_Cross_ for a while, which
causes weirdness since we don't explicitly ban SPIRV_Cross identifiers,
as these identifiers are generally used for interface variable
workarounds.
2020-11-23 15:42:27 +01:00
..
implicit-lod.legacy.vert GLSL: Fix support for textureLod in legacy vertex shaders 2020-11-06 16:37:27 +01:00
io-block.legacy.vert Update tests for struct flattening. 2018-01-09 10:40:34 +01:00
struct-flatten-inner-array.legacy.vert GLSL: Support I/O flattening with arrays as final type. 2020-07-06 09:18:30 +02:00
struct-flatten-stores-multi-dimension.legacy.vert GLSL: Support multi-level struct flattening for I/O. 2020-07-03 14:38:51 +02:00
struct-varying.legacy.vert GLSL: Support multi-level struct flattening for I/O. 2020-07-03 14:38:51 +02:00
switch-nested.legacy.vert GLSL: Fix nested legacy switch workarounds. 2020-06-30 12:02:24 +02:00
transpose.legacy.vert Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00