42 lines
493 B
GLSL
42 lines
493 B
GLSL
#version 100
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struct UBO
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{
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int func_arg;
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int inner_func_arg;
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};
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uniform UBO _34;
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vec4 test_inner_func(bool b)
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{
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if (b)
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{
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return vec4(1.0);
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}
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else
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{
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return vec4(0.0);
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}
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}
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vec4 test_func(bool b)
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{
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if (b)
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{
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bool param = _34.inner_func_arg != 0;
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return test_inner_func(param);
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}
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else
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{
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return vec4(0.0);
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}
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}
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void main()
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{
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bool param = _34.func_arg != 0;
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gl_Position = test_func(param);
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}
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