SPIRV-Cross/reference/shaders/frag/composite-extract-forced-temporary.frag
Hans-Kristian Arntzen e67f6f85a4 Defer parenthesis generation until needed.
Previously, we would generate parentheses proactively when generating
binary ops, however, this leads to uglier code and hits warnings in
compilers when used as a conditional.
2016-12-05 10:56:54 +01:00

16 lines
292 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D Texture;
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
void main()
{
float f = texture(Texture, vTexCoord).x;
FragColor = vec4(f * f);
}