SPIRV-Cross/shaders-msl/desktop-only
Chip Davis 285ca4c2b1 MSL: Don't bother fixing up triangle tess coords.
Instead, I'm going to have MoltenVK reverse the winding order in the
lower-left case. This seems to be what the test suite expects to happen
anyhow.
2019-02-20 14:30:44 -06:00
..
comp MSL: Support extended arithmetic opcodes. 2018-11-13 17:33:03 -06:00
frag MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
tesc Unflatten inputs when copying to outputs. 2019-02-13 12:37:24 -06:00
tese MSL: Don't bother fixing up triangle tess coords. 2019-02-20 14:30:44 -06:00
vert Add test cases for SPV_KHR_shader_draw_parameters. 2018-08-29 12:04:29 -05:00